If you don't think kids get hooked on video games, think
again. If you Google "video game addiction," you will find more than
a dozen pages of Web sites dealing with this issue. There are also many pages
of formal research papers found via search on Google Scholar.
The point at which gaming becomes an actual addiction is
hard to define, but some 7-21 criteria can measure the addiction. These
criteria include modification of mood, conflict, behavioral problems, and, more
tellingly, the same phenomena seen in drug addiction (tolerance and withdrawal
symptoms).
So many kids spend nearly every possible moment glued to a
game screen that an addiction recovery program known as ReSTART was developed
eight years ago in which addicts receive individual and group therapy in a
resident campus. The ReSTART therapy program requires patients to take a 45-90
abstention from computer screens. Part of the reason that addiction develops in
the first place is the strong positive reinforcement provided by developing
game prowess. The young person's self-esteem becomes entangled with
gaming. The therapy program aims at
finding other substitute reinforcers for self-identity and self-esteem.
Training is provided in the basic life skills that have been neglected from the
years of immersion in gaming.
The organization's guiding principle is "Connect with
life, not your device." Children who become addicted to video games
withdraw from daily living. They are most likely to be male, poorly developed physically,
and socially awkward. They often suffer from ill-defined anxiety.
Just how widespread is video game use? Apparently 155 million
Americans play video games at least three times a week. Particular concern is
the violent nature of many video games, and it is clear that playing such games
stimulates the players to be more aggressive.
The Dana Foundation and the American Association for the
Advancement of Science recently sponsored a conference on internet gaming. The
speaker from ReSTART, co-founder Hilarie Cash, predicted that internet gaming
is so addictive that it will probably become listed in newer editions of the
Diagnostic and Statistical Manual of mental Disorders.
Another speaker, psychology professor Craig Anderson, summarized
the evidence that violent video games promote aggressive behavior in the
player. Increases occur in hitting, kicking, punching, biting, fights at
school, and juvenile delinquency. Anderson points out that longitudinal studies
rule out the possibility that children who are already violent are the ones who
become addicted to violent video games. Playing violent games actually makes
children more violent.
Video games that are not violent may help develop mental
quickness and other cognitive skills. But like much in life, too much of a good
thing is a bad thing.
Sources:
Lemmens,
Jeroen S. et al. (2009). Development and validation of a game addiction scale
for adolescents. Media Psychology. 12(1), 77-95. http://dx.doi.org/10.1080/15213260802669458
https://netaddictionrecovery.com/
Jarvis, Michaela. 2014. Video games: the bad, the ugly, and
the (potentially) good. Science. 355, 1385.
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